Elemental HERO Heat
FIRE 4

Elemental HERO Heat

  • Archetype:
  • Elemental HERO

  • ATK:
  • 1600

  • DEF:
  • 1200

  • View:
  • 3487




This card gains 200 ATK for each "Elemental HERO" monster you control.




 
 
AI Power Analysis
Material bodyConfidence: Medium
56± 8/ 100
Power Score
Intrinsic 54
Deck 58

Elemental HERO Heat — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 58 · Meta: provisional
  • Primary role: Material body

Why it scores here

Elemental HERO Heat is a Level 4 Fire Pyro body whose only effect is a self-buff of +200 ATK per Elemental HERO you control. Its score comes from being a live, cheap, easy-to-run body in 65 sampled decks, mostly Heroic lists, where it sits next to Miracle Fusion and Polymerization. Its 1600 ATK earns nothing on its own, and the evidence shows no recorded boards, so combo conversion and resource economy stay low.

Axis scores

Axis Score Evidence
Accessibility 70 Present in 65 of 65 sampled decks, mostly Heroic, with strong partners Miracle Fusion (83%) and Polymerization (77%), but no searcher route is tabled in the evidence (observed, inferred).
Combo & Conversion 35 No recorded combo boards, so conversion is text-only: a body that grows with HERO count but starts nothing by itself (inferred).
Resource Economy 25 No card advantage or recursion in the text, so the card is effectively an even-trade body (verified).
Effect & Interaction 10 The text has no negation, removal, or hand-trap clause (verified).
Material Utility 50 Level 4 Fire Pyro body with no material restriction in its text, so it is a generic material candidate; no as_material stats are supplied (inferred).
Resilience & Flexibility 40 The ATK boost depends on HERO monsters staying on the field and nothing in the text protects it from a single removal (inferred).
Deck-Building Efficiency 80 Average 1.32 copies per deck, a 1-3 copy spread, and no garnet or lock clause (observed, verified).

Calculation

Weight profile: Material body / Normal profile, no secondary role blend. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in 65 sampled decks across 13 archetypes, mostly Heroic
  • Cheap to run at about 1.3 copies per deck with no garnet or lock clause
  • Strong partner support from Miracle Fusion and Polymerization

Weaknesses

  • No recorded combo boards, so no observed conversion evidence
  • Self-boost scales only with HERO count and does nothing alone
  • No interaction, card advantage, or recursion in the text

Counters / choke points

  • Generic removal or bounce on the body
  • Opponent's HERO-count or ATK-manipulation interruption

Best use

Level 4 HERO material body and ATK-boosting attacker in Fusion-based HERO lines. Decks: Heroic. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4, Fire, Pyro, Effect Monster, 1600 ATK / 1200 DEF; Effect text: +200 ATK per Elemental HERO monster you control; No negation, removal, or lock clause in the text
  • Observed: 65 of 65 sampled decks run it, average 1.32 copies, 50.8% in Heroic; Partner co-occurrence: Miracle Fusion 83.1%, Polymerization 76.9%, Elemental HERO Stratos 73.8%
  • Inferred: Functions as a generic material body for HERO Fusion lines; Self-boost is fragile to removal of other HERO monsters
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no banlist token; assumed 3 copies (unlimited)











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